Player Freedom

The idea of player freedom in an open world is a concept of rising popularity; build the world and immerse characters in it. In a franchise like Fallout, with such a large player base, this fan favorite is a must for the fourth installment.

Howard describes it as the world being the main character of the game, and devs want to show that world to you. To do that, they must think like the player. He says:

As for Fallout 4, he describes it as “Saying ‘yes’ in a better way.” 

And that makes it much more personal to you, and much more of a different experience. And in the end, it’s what we would want to do the most as players as well. The more we can say ‘yes’ to the player, the better we are."

There won’t be a lot of new things to do, but there will be some, and the old world exploration things that long-time fans have already done are improved upon.

Calling in id

It has been used in earlier hit games like DOOM, Wolfenstein, and Quake. Those who have followed them for many years know that id Software is part of Bethesda.

As such, they’ve been called in once again for Fallout 4 to improve gunplay. When questioned about it, Howard states:

If you were looking for more than the old RPG combat feel, you’re in luck. The team behind DOOM has your back.

In case you’re still worried, Todd also mentions that the team is starting from scratch for their combat, so there’s a high chance that the id team has more control in the combat that we realize.

To hear more about what Todd Howard says about Fallout 4, you can check out the video above. The video also has examples of gameplay in combat for those itching to get a glimpse.